![]() For example, the Action input can be used to simulate the air-tap gesture, to scroll through content, and to press-and-hold. Action: Simulates the action of pressing the forefinger to the thumb or pulling the action button on a controller.Gesture and motion controller input are mapped closely to physical devices: For a targeted controllable object, motion is controlled with both rotation and translation (movement) along three axes. Motion refers to controlling and changing the position and orientation of something in the scene. To get started controlling the virtual input to the HoloLens Emulator and Windows Mixed Reality simulator, you should first understand a few concepts. The details below are for advanced users who have found a need to simulate more complex types of input. Most emulator users will only need to use the basic input controls for the HoloLens Emulator or the Windows Mixed Reality simulator.
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